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Multiplayer - IL-2 BoS  
von I/JG27_Zimmi  am 08.03.2014


http://forum.il2sturmovik.com/topic/168-developer-diary/?p=95446

Der Multiplayer-Modus ist erstmal für kommende Woche angekündigt. Sollte dies wirklich zutreffen, beginnt am Samstag ab 05:45 der virtuelle Kampf um Stalingrad. Einige Geschwadermitglieder haben sich bereits angekündigt. Wir können es kaum erwarten!





Stuka über Stalingrad!  
von I/JG27_Zimmi  am 01.03.2014


Mit dem gestrigen Update wurde die Ju-87 der Liste der fliegbaren Flugzeuge hinzugefügt. Erste erste Screenshots von Einsätzen könnt ihr im Forum betrachten:

IL-2 BoS Stuka - Screenshot-Gallerie
http://www.ticat.at/jg27forum/index.php?topic=586
http://www.ticat.at/jg27forum/index.php?topic=583
http://www.ticat.at/jg27forum/index.php?topic=584





11 Jahre I/JG27  
von I/JG27_Zimmi  am 23.02.2014


Heute am 23.02.2014 feiern wir Geburtstag. Vor mittlerweile 11 Jahren wurde die virtuelle I. Gruppe des Jagdgeschwaders 27 gegründet.

Horrido!





Herzlich Willkommen IL-2!  
von I/JG27_Zimmi  am 15.02.2014


Endlich ist der Namensgeber der traditionsreichen Simulation gelandet.

Dev.-Update:

As we develop our flight sim, the team itself seems to be turning into a train simulator: after the locomotive is warmed up with technology development the speed of adding new content increases rapidly. It means this time I can please you with some long awaited good news.
As we promised you’ll get IL-2 and all its modifications including the rear gunner in the nearest early access session. Note that it’s not complete yet, for instance, a lot of gauges are disabled and the armored protection may be not 100% correct. Updates to complete the aircraft will be applied over time, but in general IL-2 is ready for early access. Also, several missions for this plane have been designed so you could try it in various combat situations, so I congratulate you and enjoy this new flying beast!
Instead of teasing you with Ju-87 release date, I’d rather tell you about fresh fixes and additions. Let’s start with AA crews that were sent for extra training which means that: a) they are better shooters and more dangerous to careless pilots; b) they will die if you shoot them or bomb them. By the way, bomb and rocket explosion effects have been improved so the mighty destructiveness of your brand new IL-2 is now even more impressive and realistic. Another addition that shows our warm care for the AA crew guys is that the Germans now have searching lights to hunt down LaGGs in the night sky around the Stalingrad region. In this version they can be found near the Lapino airfield which we believe you already love.
Furthermore, radio comms have been reworked to make them sound clearer and help you to realize where and why you may need to fly somewhere. Some other optimizations have been made as well such as the smoke domes above Stalingrad should now show better performance. And here comes pleasant news for those that love details and those who prefer manual mixture control – the color of the exhaust flames now vary depending on the mixture setting.
This is still not all that we’ve prepared. We plan to tell you about everything included in the 12th week of early access later today in a live stream. Loft and I will share with you all interesting and useful data about the IL-2 and we’ll answer your questions in the chat of our Twitch channel. Broadcast starts at 18:00 GMT.
P.S Happy Valentine’s Day! It does not matter if you’re in love with a nice person, or your job, or one brilliant flight sim about Stalingrad - let this day bring you more joy and delight.

ATTENTION: All input settings will be wiped with the up-coming update. Please, do NOT try to back up the recent configuration and replace the new one - reconfigure settings from scratch.

 





Neuigkeiten aus Stalingrad!  
von I/JG27_Zimmi  am 07.02.2014


Dev-Diary

Hello Friends,
 
Another week has passed keeping us busy in multiple segments of development. We’re currently working on new visual effects: huge smoke domes covering the destroyed Stalingrad; bomb explosions with one particularly outstanding one - the enormous SC1800 which was the heaviest German bomb and tracers with a few shape and color corrections etc. By the way, thank you for your warm feedback about improved graphics of city ruins - we'll keep searching for the most natural looking and beautiful creative solutions trying to make the map as spectacular as possible.

 
Another graphical addition that unlike the previously mentioned ones is going to be featured in the early access is increased draw distance for all aerial contacts. This new feature will not depend on the field of view (from max to min). I'll keep the extensive comments for now, you'll see it yourself soon. As for the gameplay updates, we're adding anti-aircraft artillery so keep focused and take care of yourselves. This is the very first implementation of AAA, it's far from final so please don't rush to criticize, but constructive suggestions are very welcome. Below this text you'll see a couple of screenshots with this fresh early access feature.
 
Now something fresh for the most impatient ones; first of all, we plan to roll out the IL-2 next week and remove the availability limit for you in the Early Access. And you'll get a set of ground assault missions accordingly. Secondly, we'll hold the first mini-tournament in IL2:BOS multiplayer this Sunday. You'll witness (oh yes, because we decided to live stream and comment everything in real time) the first big battle in the history of our project. There, in the icy sky above Stalingrad the team of developers (=FB= squad pilots) and participants of the closed test with players from many countries of the planet, will face each other in intense dogfights. And of course Albert and I are going to talk about the new interface and all multiplayer features explaining how to use it.

The Live Stream starts on Sunday at 20:00 GMT. Traditionally we'll be glad to see you in the chat on Twitch, and to answer your questions. See you there, it'll be fun!

In addition to all that we present you the list of unlockable modifications for Yak-1





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